| Characters | Statistics | Skills and Abilities | Stats | Experience | Villagers |
| Warrior | Rogue | Sorcerer | Monk | Bard | Barbarian |
Characters
Diablo offers three classes for players to choose from, and there actually are
noticeable,
non cosmetic differences between the character archetypes. There is a Warrior,
who beginners or those who favor melee combat and are not
that excited by spells should use. There is a Rogue who is a combination of the
Warrior and
the Sorcerer, able to use both spells and weapons decently, and she also has her
own abilities.
She is the undisputed master of the bow, in addition she can see farther than
the other characters
as well as possessing a disarm trap skill. There is also of course, a Sorcerer
who while
being the absolute lord of magic, is not very skilled with weapons, which can
make this
class difficult for new players. However, in the hands of a skilled player, a
high level
Sorcerer can be an utterly devastating force. From these basics, you can
customize your
character to your liking with skill points gained with every experience level.
It also should
be noted that while the classes are defining, they are not the final word, there
is nothing
stopping a Sorcerer cracking a few skulls with a mace or a warrior toasting some
Vortex
Lords with a few rounds of chain lightning. The "classes" are truly not classes
in the
traditional sense, they are more of an archetype.
Hellfire adds three additional character classes:
Each character class has their advantages. The Sorcerer can fire spells left and
right,
but can die quickly if he gets swamped. The Warrior has to face everyone
hand-to-hand,
but usually has a high enough Armor Class (AC) that he doesn't get beaten into a
fine pulp
as quickly as the Rogue and Sorcerer--and hence can usually go farther down in
the
dungeon. The Rogue is somewhere between the other two, with the ranged attacks
and
spells of the Sorcerer but a higher AC like the Warrior.
The characters each change appearance depending what they're using. If you equip
your warrior with field plate, it looks different than when he is wearing scale,
which is
different from leather. Their appearance also changes according to shields,
helmets
and weapons. The heroes each possess several thousand frames of animation giving
them a fluid motion, which looks truly realistic.
Each piece of armor adds a bit to your armor class (AC). The better (and more
expensive)
the armor, the more it adds to your AC. With a high AC, attacks against your
character
are less likely to succeed, which means you miss the effects of the attack
entirely.
Arrows pass you by; swings of an axe or sword bounce ineffectively off of your
armor;
claws and bites fail to find their mark. Missile attacks (including arrows, bile
from acid
spitters, and the various bolt spells, among others) will proceed through the
defenders
square when they miss, possibly striking anything behind. A shield further
assists
defensive efforts, since a blow might bounce off of the shield instead of
striking the
victim. Some magic items will also add points to AC, and having a high dexterity
will
also raise your armor class.

 |
| Warrior: |
Start: |
Maximum: |
| Strenght: |
30 |
250 |
| Magic: |
10 |
50 |
| Dexterity: |
20 |
60 |
| Vitality: |
25 |
100 |
| Life: |
70 |
316 |
| Mana: |
10 |
98 |
Level up effect:
+5 to random attribute(s), +2 life & +1 mana
Starting equipment:
Short Sword, Club, Buckler, 100 gold & 2 potions of
life
Warrior skill:
Item Repair: Click on the target item while using the skill
and the items present durability goes up, but the maximum durability goes
down. |

 |
| Rogue: |
Start: |
Maximum: |
| Strenght: |
20 |
55 |
| Magic: |
15 |
60 |
| Dexterity: |
30 |
250 |
| Vitality: |
20 |
70 |
| Life: |
45 |
210 |
| Mana: |
22 |
173 |
Level up effect:
+5 to random attribute(s), +2 life & +2 mana
Starting equipment:
Short Bow, 100 gold &
2 potions of life
Rogue skill:
Trap Disarm: Warns you when a door, chest or anything alike
is a trap, then there you use your skill and disarm the trap.
There is a 50% chance that the skill will work. |

 |
| Sorcerer: |
Start: |
Maximum: |
| Strenght: |
15 |
45 |
| Magic: |
35 |
250 |
| Dexterity: |
15 |
85 |
| Vitality: |
20 |
80 |
| Life: |
30 |
138 |
| Mana: |
70 |
596 |
Level up effect:
+5 to random attribute(s), +1 life & +2 mana
Starting equipment:
Short Staff of Charged Bolt (40 charges), 100 gold & 2
potions of mana
Sorcerer skill:
Staff Recharge: Click on the target staff after using the
skill nad the staff's present charges will rise, but the maximum charges
will go down. |
|