| Characters | Statistics | Skills and Abilities | Stats | Experience | Villagers |
| Warrior | Rogue | Sorcerer | Monk | Bard | Barbarian |
The rogue is sort of a compromise character. A rogue is strong, but not nearly
as a huge warrior. A rogue is quick of the wit, but not as deeply intellectual
as a wizened
sorcerer. Above all, a rogue is light on her feet, and nimble with her fingers.
with their medium skills in war and magic, should be well balanced between the
However, their primary skills are those requiring quickness and accuracy. Rogues
are high in dexterity, allowing them to do things that bumbling warriors and
sorcerers are not able to do. The rogue's special ability is that of disarming
deactivates the traps guarding some chests. Trapped chests will be marked gold
(like unique items), and the text for the chest will include the word "Trapped."
Does not always work!
Rogues, need to distribute build points between strength, dexterity and magic
attributes. This will allow you to hit more accurately and do greater damage
hit and also to learn all the medium level spells. You need to remember also
that a rogue
can detect and disarm all traps within the dungeons.
If you have a particularly powerful magic bow or magical armor, it is best to
back to the blacksmith for repairs. This will ensure that you get full use each
you enter the dungeon and do maximum damage with each bow shot.
You should try to buy weapons that do extra or special damage. This is far more
important than a weapon that gives you an extra 10% to hit or +5 to your
The reason for this is that each type of creature in the dungeons, takes more or
damage depending on the weapon you use, and you often will not have the time to
change to a suitable weapon during a heated battle.
You should try Wirt over near the fissure entrance at regular intervals. He is
expensive, but can often get hold of flame arrow bows and great battle bows that
only usually found on the lower levels.
Make sure you also have a mace and long sword to take care of the creatures that
bow can't handle. This is a vital thing as the early short bows and composite
little or no damage to some of the skeleton bosses you tend to meet.
Lastly, due to the rogues automatic duel class, she will take much longer to
build up than
either of the other two characters. She will never be as good a fighter as the
will never be able to cast some of the more powerful spells that the sorcerer
However she does have the unique advantage of being able to both hold her own in
to toe fight and spin spells with the best of them in a magical duel.