| Characters | Statistics | Skills and Abilities | Stats | Experience | Villagers |
| Warrior | Rogue | Sorcerer | Monk | Bard | Barbarian |
Character Skills/Special Abilities
Due to training, as well as other things, characters have abilities which they
can use at
any time (actually, these are disabled in the town). These skills allow
characters to perform
feats that not everybody is capable of.
Spellcasting
This skill is usable by all adventurers. The sorcerer, however, is the best at
it.
Repairing
All warriors, in their close relationship with weapons, have learned some
smithing and
armor fabrication. This allows them to quickly patch up or bend into shape
worn-out
armor and weapons. Of course, since it is a rushed job without the benefit of
proper
tools and a forge, the weapons or armor will be damaged, and will never be quite
the
same. Usually, this ability is used only as a last-ditch attempt, when a strong
weapon
is needed quickly, and the blacksmith's shop is nowhere in sight.
Disarming
Rogues, with their sharp eyes and quick fingers, are often able to detect and
disarm deadly
traps without harm. Whenever you, as a rogue, select a trapped item, its name
will show
up in red type, rather than white. To disarm a trap, you simply 'cast' the
disarm skill, and
activate the trapped item. There is always the chance that you will muff the
attempt, and
set off the trap, but it's better safe than sorry. Disarming a trapped item also
opens it
(assuming that it is a container type object.)
Recharging
Sorcerers, with their detailed knowledge of magical devices, are able to
recharge their
magical staves. Of course, field work can never be quite as precise as that
conducted
in a laboratory, so the intricate magical fabric of the staff will be slightly
warped. Often
this is not too large a price to pay for the ability to recharge a staff without
the witch's aid.
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