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Introduction
 Diablo Introduction
 Hellfire Introduction

Characters
 Characters
 Statistics
 Skills and Abilities
 Stats
 Experience
 Villagers
 Warrior
 Rogue
 Sorcerer
 Monk
 Bard
 Barbarian

Dungeon
 Dungeon Objects
 Diablo Dungeon
 Hellfire Dungeon

Potions and Elixirs
 Diablo Potions and Elixirs
 Hellfire Oils and Runes

Prefixes and Suffixes
 Diablo Prefixes
 Diablo Suffixes
 Hellfire Prefixes
 Hellfire Suffixes

Shrines and Pools
 Shrines and Pools
 Diablo Shrines and Pools
 Hellfire Shrines and Pools

Spells
 Spells
 Diablo Spells
 Hellfire Spells

Creatures
 Resistance and Imunity
 Diablo Creatures
 Diablo Monsters Tabels
 Hellfire Creatures
 Hellfire Monsters Tabels

Quests
 Diablo Quests
 Hellfire Quests

Standard Items
 Body Armors
 Helmets
 Shields
 Axes
 Bows
 Maces and Clubs
 Staves
 Swords

Diablo Items
 Jewelry
 Unique Body Armors
 Unique Helmets
 Unique Shields
 Unique Axes
 Unique Bows
 Unique Maces and Clubs
 Unique Staves
 Unique Swords

Hellfire Items
 Jewelry
 Unique Body Armors
 Unique Helmets
 Unique Shields
 Unique Axes
 Unique Bows
 Unique Maces and Clubs
 Unique Staves
 Unique Swords


Links
 Diablo 3
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Content

| Characters | Statistics | Skills and Abilities | Stats | Experience | Villagers |
| Warrior | Rogue | Sorcerer | Monk | Bard | Barbarian |


Character Skills/Special Abilities

Due to training, as well as other things, characters have abilities which they can use at any time (actually, these are disabled in the town). These skills allow characters to perform feats that not everybody is capable of.

Spellcasting
This skill is usable by all adventurers. The sorcerer, however, is the best at it.

Repairing
All warriors, in their close relationship with weapons, have learned some smithing and armor fabrication. This allows them to quickly patch up or bend into shape worn-out armor and weapons. Of course, since it is a rushed job without the benefit of proper tools and a forge, the weapons or armor will be damaged, and will never be quite the same. Usually, this ability is used only as a last-ditch attempt, when a strong weapon is needed quickly, and the blacksmith's shop is nowhere in sight.

Disarming
Rogues, with their sharp eyes and quick fingers, are often able to detect and disarm deadly traps without harm. Whenever you, as a rogue, select a trapped item, its name will show up in red type, rather than white. To disarm a trap, you simply 'cast' the disarm skill, and activate the trapped item. There is always the chance that you will muff the attempt, and set off the trap, but it's better safe than sorry. Disarming a trapped item also opens it
(assuming that it is a container type object.)

Recharging
Sorcerers, with their detailed knowledge of magical devices, are able to recharge their magical staves. Of course, field work can never be quite as precise as that conducted in a laboratory, so the intricate magical fabric of the staff will be slightly warped. Often this is not too large a price to pay for the ability to recharge a staff without the witch's aid.
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