| Characters | Statistics | Skills and Abilities | Stats | Experience | Villagers |
| Warrior | Rogue | Sorcerer | Monk | Bard | Barbarian |
Character Statistics
When you pull up the character window, you will see a set of statistics
representing your
character. At the top, your name is listed, and beside it are boxes with your
experience
information, as well as your gold counter. Further down, on the left, you will
see your ability
stats, with base values and current values. To the right are your combat stats.
At the
bottom, you will see your power statistics on the left, and your resistances on
the right.
Experience Points/Levels
As you play the game, your character gains experience from various things. The
most
common way to do this is by defeating creatures. Each creature you kill gives
you a few
experience points. These points add up, and eventually you reach a new
experience level.
Each time you gain a level, your life points and mana points increase, based on
your vitality
and magic, respectively. You also get five points to distribute among your
abilities. As
you keep gaining levels, the next level gets progressively more difficult to
attain.
Gold
This one is pretty self-explanatory. It is simply a counter of the gold your
character is
carrying. Gold takes up one inventory square per 5000 g.p., and is the only item
that
can be 'stacked' or combined with others of its kind.
Abilities
Each character has four statistics which represent his or her physical and
mental
aptitudes. Strength represents sheer muscle-power and hugeness of the body. It
allows you to wield heavier weapons, and inflict extra damage with each swing.
Warriors have the best initial strength. Magic is a combination of brains and
cosmic
in-tune-ness. It lets you comprehend more complex magical spells and gives you
better mana. Sorcerers have the best initial magic rating. Dexterity is
quickness;
lightness of foot, nimbleness of fingers. High dexterity allows you to use
better bows
and increases your accuracy (to-hit). Rogues are the leaders in the dexterity
stat.
Vitality indicates health and general hardiness. It governs the amount of life
points
you get. Vitality is generally higher in warriors and lower in sorcerers.
Combat Statistics
There are three statistics which affect what happens when you engage in combat.
These statistics can be affected by equipment or abilities. Armor class
determines
how easy it is to hit you. Higher armor classes are generally better. Armor
class is
simply a summation of the AC values of your armor, with magical modifiers taken
into account. The to-hit field represents your accuracy with weapons. You get a
basic to-hit value based on your dexterity. Your to-hit can be augmented (or
dulled)
by various enchanted items. Your damage rating reflects the amount of
destruction
you can inflict on enemies. It is given as a range of values, determined by your
weapon,
your strength, and any magical modifiers, as well as your dexterity, to a
certain extent.
Power Ratings
All characters have two forces flowing through them; life force and mana. Life
points
represent the amount of blood in your system, or how much damage you can take
before
dying. Mana is the magical power which is drawn upon to cast spells. As you gain
experience, each of these forces grows stronger in your character. When each
force
runs low, it may be replenished by potions or magical spells.
Resistances
Your character has three resistance values: resist general magic, resist fire,
and resist
lightning. Normally, these are all at zero, meaning that your character is at
the mercy
of these hazards. Certain magical items can grant resistances to some or all of
the
aforementioned things. A resistance of 100% means that you are virtually immune
to
whatever the resistance is against.
The Inventory
When you click the INV button, or press I, the inventory window comes up in the
left
half of your screen. The inventory screen consists of pack locations and body
locations.
Pack Locations
The pack is divided into a 10 x 4 grid of squares. Each inventory item takes up
a certain
number of squares. Gold takes up one square per 5000 pieces. Potions, scrolls,
and
rings all take up one square apiece. Other items, such as armor and weapons,
take
up varying amounts of room.
Body Locations
Above the pack area is a representation of your character's body. There are
several boxes,
showing where you can put certain items. The main body area in the center is for
body
armor, and the head is for helmets. The two larger boxes to the sides can hold
weapons
or shields. If a weapon takes up both hands, the off-hand will be filled with a
shaded
image of the weapon. The small boxes near the hands and neck are for magical
rings
and amulets.
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