| Dungeon Objects | Diablo Dungeon | Hellfire Dungeon |
Levels in Diablo are randomly generated, for best replayability. The dungeon is
most of Diablo's action takes place. Deep and dark, it is home to many vile and
creatures. Diablo randomly generates the dungeon each time you play, so no two
games will ever be alike.
Diablo's labyrinth is divided into four main sections: the dungeon (levels 1 -
catacombs (levels 5 - 8), the caves (levels 9 - 12), and Hell itself (levels 13
- 16). Each
section has its own wall and floor textures, as well as unique rules for random
For instance, the caves tend to be composed of large open areas with tight
surrounding, whereas the catacombs tend to be hallways that go all the way
Dungeon - levels 1-4
The first place you will venture into is the dungeon below the church, levels
entrance to this place is located in the northwest part of town and is fenced
with the cemetery, a vivid reminder of what awaits those who fail within the
tile set is fairly light, with brazier stands and grayish-blue walls and floors.
wooden, and although the level usually snakes around, it will often curve back
Rooms are random assortments of rectangles thrown together, sometimes connected
by corridors, with pillars along some of the larger corridors. A large (24x24
with four pillars in the center is a common feature. Libraries are more common
levels than those below. Grilled arches provide a way to pick off creatures that
The creatures you will encounter in the church dungeon are mainly the first line
including the lower skilled minions of some powerful groups, like the skeletons,
higher ranks you shall meet once you descend into the catacombs. The lighting
still good, being that these halls were once inhabited by men instead of beasts,
addition to your light source is a plus because the rooms can be expansive and
tend to hide in the dark corners.
When you first start the game you will have literally nothing but the clothes on
After you have gained levels, usually above 20 so that you can play on nightmare
these four levels will become your hunting grounds for loads of gold so that you
with Griswold and Wirt and obtain their enchanted trinkets.
Because of the over-abundance of skeletons on these levels, the chests here tend
hold a large amount of creatures as well as treasure. Never again will you
the rising skeleton after opening a chest as much as you will on these four
Speaking of chests, you will also find many of them on these levels which is
especially in the early going when you cannot afford to fight for all your gold.
are also a regular occurrence and you may get lucky and find a library or two
help you with the arcane side of your knowledge.
Keep in mind that in both the single and multi-player game, this section holds
that can be trouble for adventurers, the Butcher and the Skeleton King. If you
take either of these creatures on when you first get to their levels you are in
for a rude
awakening. Even with a party of four, they can make short work of a group not
approaching the 10th level. Keep these things in mind and you should have a
trip into the church dungeon, at least as pleasant as trip in Tristram gets
Catacombs - levels 5-8
Once you are done with the lowly church dungeon, you can move on to some real
adventure as you enter the catacombs, levels 5-8. Opened by the church elders
used to store casks of wine, these dark and dank reaches have become a haven for
creatures of the Dark Lord. The tile set used for these levels is much darker
dungeons. Doors are stone, the floor is dirt, and walls are a dark brown stone.
are still mostly rectangular, but much more claustrophobic. A common feature is
room with a single door surrounded by a 3-tile wide corridor. Most of the
shrines are goat
shrines; fountains are slightly less rare than on the easier levels. There
aren't any fire-through
grilled arches; most archways are wide and open.
The minute you step foot into this section, especially if coming from level 4 as
town, you will immediately notice that you are not in church anymore. The rooms
darker and foreboding and the whole place has a rougher feel.
The enemies here get tough in a hurry especially if you venture down when you
Goat Men and Spitting Terrors can make short work of many higher level
alone the level 7 character who enters the catacombs because they can. The
also tend to be of a darker complexion so they blend into the surroundings much
and are usually very close before you see them, so keep a wary eye.
The booty you begin to get here finally starts to get interesting. Up in the
you usually got gold and a few really weak items, but here in the catacombs not
has the gold increased, but you can find some really nice enchanted items.
You will still notice a few specific shrines here, but since these levels are
hangout of the Goat Men, you will see a lot of Goat Shrines. Another major
you will find is that once you enter the catacombs the creatures gain a scary
they can open doors. Only those with arms are capable of this, so you are safe
Winged Fiends, unless they are partying with some Goat Men. The problem is that
can be fighting for your life in a room and the creatures back you to a doorway.
you are safe from behind you prepare to make your stand, only to have something
the door behind you. Use these levels as a chance to hone your skills, stock up
and spells and prepare yourself for the Caves.
Caves - levels 9-12
When you first step into this place you may notice one thing, aside from the
and really big creatures: the fact that there is no longer anywhere to hide.
Fighting in a
bottleneck is now something you really have to look for. In many places you will
be in a
vast cavern filled with creatures who, while they might not be able to hit you
because of that lava river, are doing a fine job hitting you with their ranged
cavern levels are far different from the earlier levels: large, snaking magma
the floor, the rooms are irregularly shaped (if they can be called rooms), and
the walls are
the simple rock walls of a natural cavern. Thin wooden corral-like walls
areas of the dungeon (and all are open to missile fire) with small, crossbarred
Some creatures on these levels are smart enough to open these doors.
You thought you had trouble upstairs with the Goatmen? Down in the caves you
meet some of the baddest, rudest, toughest creatures. Aside from the Spitting
the average size of the creatures down here is quite large. They will tower over
and when surrounded, good luck even seeing your character.
As if sheer size and ugliness was not enough, these guys also pack one heck of a
They can hit you from far, they can hit you from near, and before you know it
think you wandered into the wrong place at the wrong time. Nowhere is safe and
best defense is a good offense. Dead creatures do no damage and that, my friend,
your sole purpose in life if you want to survive the caves.
And what do you get for all this hard work? Sadly, not much. The dwindling of
you saw in the catacombs only continues here. While the piles of gold are bigger,
chests are farther apart and the creatures who drop something are fewer.
Hell - levels 11-16
This place doesn't look that bad. You've got neat little walls and some decent
covering and the lighting isn't bad either. Everything would be fine except the
ruined by all those bloody bodies on pikes and those big guys in armor coming up
hall. Although the level layout is something like the dungeons, the Hell levels
unique in tile and level design. Very large, open rooms are connected by short,
hallways, making the dungeon appear much smaller than the previous levels. The
are bones and fire, and the floor a dark tile. Heinous denizens of Hell populate
levels, of course, and it is on level 16 that Diablo himself appears.
Welcome to hell, and what a wild ride this will be. If you let it, hell will
grab you, chew
you up, spit you out, lick it's lips and then chomp on you some more.
Even level 30+ characters have been known to be surprised and
chopped into little pieces and sent home by a group of Winged Witches. To take
lightly is to end up in a heap on the floor with a bunch of dancing women around
The rooms in hell suffer from the same problem as the caves did up above: too
room and not enough furniture to hide behind. While that type of environment is
for ballroom dancing, it really sucks for combat. You can get surrounded in hell
it will make your head spin. Half the reason for this is that there are a LOT of
in hell, even on normal difficulty, and the other half is that those creatures
can close the
gap between you and them in a hurry. If you ever felt the need to hug something,
the wall as much as you can. It will at least keep one side of you out of harm.
Those boiling pots are now your only hope to salvation through shrines, so use
you like, just remember that hell is a dry place, and just like the desert,
animals tend to
congregate around water, so watch out for an ambush as you drink. You can count
the treasure chests you will find on each level on one hand.
Once you are skilled enough to play on hell difficulty you will find this is one
favorite places to hang, even though it is not so easy. You get all the real
cool stuff in
the game on Hell/Hell. Everyone asks where people get Godly Plate of Whales or
King's Sword of the Heavens. Chances are they originated here. They may have
passed through many trades to get to you, but in most cases they began in
the pocket of a Knight.
Once you get through these levels you will have "finished" the game. But the joy
Diablo is that you are never truly finished. No matter what level you are, if
down into Hell/Hell and get ambushed by a room full of Hell Spawn, your blood
pumping and you will still hear it in your ears, no matter how loud you scream.