| Dungeon Objects | Diablo Dungeon | Hellfire Dungeon |
Dungeon Objects
Throughout the dungeon are various objects with
which your character can interact.
These objects will become highlighted if you move the mouse pointer over them.
If you
click, your character will walk over to the object and activate it.
Doors
Doors seal off areas or rooms of the dungeon. None of the wicked creatures that
roam the shallower dungeon levels can open them. This means that they can be
very useful when retreating. However, if there are corpses in the way of the
door, it
cannot close. Just be aware that if you use the doorway as a bottleneck, you may
not
be able to close it off completely. Note that as the creatures get bigger, they
usually
get smarter, so some of the meaner creatures have the ability to open doors on
their own

Sarcophagi
Since the dungeon lies below a graveyard, every so often you will run across a
sarcophagus, which contains someone's remains. Your character can investigate
the
contents of these tombs by activating them. Sometimes, you will find treasure
among
the effects of the deceased, or you may find it empty. Other times, however, the
deceased
will find you, in the form of a skeleton. Sarcophagi seem to only occur in the
first four
levels of the dungeon. Note also that the Skeleton King's lair is littered with
unopenable sarcophagi.

Chests
Chests are littered throughout the dungeon, and are containers like sarcophagi.
Unlike
their giant cousins though, chests never contain beings. Small chests can hold
up to one
item apiece, regular chests hold up to two, and large chests can hold three
items. Quite
often, a chest will be completely empty.

Barrels
Underneath the church, there are barrels for storage, sealed tightly. These are
activated
as normal, but instead of just opening them, the character attacks them, in an
attempt to
shatter the staves and release what is within. Unfortunately, sometimes the
contents are
explosive, and do damage. However, much of this damage can be avoided by ducking
behind your shield. Also, some sick individual seems to have imprisoned victims
within
certain barrels, victims which have now become revenge-hungry skeletons.
Traps
Traps are not really items you can interact with, in the same sense as the
others, but
they are closely related to chests and sarcophagi. Whenever you find one of
these
containers in the dungeon, there is a chance that it is trapped. If it is
trapped, when you
open it, an arrow will fly from an opening in the wall, aimed straight at you.
Sometimes
if you move out of the way fast enough, it will miss.
Decapitated Bodies
I know, it sounds macabre, but it's true! Perhaps the strangest type of
container in Diablo
is the decapitated corpse. In some dungeons, you will see them lying on the
floor.

Libraries
Libraries actually consist of two kinds of objects; the bookcase, and several
library
books. Each library book yields a single scroll, giving a one-shot spell ability.
Sometimes,
though, it turns out to be a thick book instead, which you can study to learn or
enhance
your spell ability. Bookcases always reveal one spellbook. Library books come in
another
form, called Skeleton Tomes. These are basically the same, except they occur
near a
cabalistic ritual site, rather than a bookcase.

Tomes
Tomes are huge books of lore, which are so heavy that you cannot even remove
them
from their pedestals. When activated, the tome opens, and you read its cryptic
message.
Some tomes will impart quests, in which case you can retrieve the text of the
book from
the quest screen. The other tomes are mainly just parts of the storyline which
can also
be read from the manual to the game.
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