Diablo and Hellfire Menu
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Introduction
 Diablo Introduction
 Hellfire Introduction

Characters
 Characters
 Statistics
 Skills and Abilities
 Stats
 Experience
 Villagers
 Warrior
 Rogue
 Sorcerer
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Dungeon
 Dungeon Objects
 Diablo Dungeon
 Hellfire Dungeon

Potions and Elixirs
 Diablo Potions and Elixirs
 Hellfire Oils and Runes

Prefixes and Suffixes
 Diablo Prefixes
 Diablo Suffixes
 Hellfire Prefixes
 Hellfire Suffixes

Shrines and Pools
 Shrines and Pools
 Diablo Shrines and Pools
 Hellfire Shrines and Pools

Spells
 Spells
 Diablo Spells
 Hellfire Spells

Creatures
 Resistance and Imunity
 Diablo Creatures
 Diablo Monsters Tabels
 Hellfire Creatures
 Hellfire Monsters Tabels

Quests
 Diablo Quests
 Hellfire Quests

Standard Items
 Body Armors
 Helmets
 Shields
 Axes
 Bows
 Maces and Clubs
 Staves
 Swords

Diablo Items
 Jewelry
 Unique Body Armors
 Unique Helmets
 Unique Shields
 Unique Axes
 Unique Bows
 Unique Maces and Clubs
 Unique Staves
 Unique Swords

Hellfire Items
 Jewelry
 Unique Body Armors
 Unique Helmets
 Unique Shields
 Unique Axes
 Unique Bows
 Unique Maces and Clubs
 Unique Staves
 Unique Swords


Links
 Diablo 3
 Diablo 2
 WoW
 WoW Pre-Paid
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 D2event Network
Content

| Diablo Introduction | Hellfire Introduction |

INTRODUCTION TO DIABLO

The game can be played alone or in groups, and there are two separate paths that characters can develop along. The solo game is designed to allow a single character to travel the depths from level 1 down to level 16 alone, without restarting otherwise assisted. The multi-player game (which can be played over the internet, a local network, by modem, or via null cable) allows up to 4 people to play together in the same game. Multi-player characters are constantly saved, while the solo characters are saved only when the player requests it. The multi-player characters, though, can start a new game whenever they want--allowing the same character to clear the first dungeon level over and over, gaining experience, gold, and items each
time. Multi-player games come in three difficulty levels, from "normal" to "hell", while the solo game only has one difficulty level.

Diablo uses a three-quarters isometric view; the graphics are all 640x480 Super-VGA and 3-D rendered, heroes, monsters, and walls alike. The World View of your surroundings takes up a little over 2/3 of the screen, from the top down. Here you see your hero in the center, and you can zoom in or out to enlarge or shrink your surroundings. The bottom portion is the Status and Options area, where you have buttons to access your inventory (which then temporarily unfolds over half of your World View), spell book, disk options, and the like. Also included here is a status line, which updates things such as spells cast or objects acquired, and two globes, one red, one blue. These two globes represent your health and mana, respectively. All interaction, excluding programmable macros, is done through the use of the mouse, including battle.

There are three basic types of characters: Warriors, Rogues, and Sorcerers. Each class has their own image set, strengths, and weaknesses. Any character can wield any weapon and wear any armor they find--so long as the base requirements for the item are met. Luckily, magical items can help boost stats--letting low-level or weak characters equip themselves with the heavy armor and weapons found in the depths of the dungeon.

There are many items in the game--around forty different types of weapons, several dozen different types of armor, a hundred (or so) unique items. Weapons come in five basic types: staves, for the Sorcerers; bows, for the Rogues; and swords, axes, and blunt weapons for the Warriors. Note that any character class can wield any weapon, although the specific strengths and restrictions of each of the character classes lend themselves to the given pairings. Besides weapons and armor, there are also rings and amulets--which are only useful when magical. Magical items are described by one or two special adjectives, which appear as either prefixes or suffixes.

There are over 200 monsters in Diablo, and all have an incredibly fluid motion, and are very distinctive. Zombies shamble, skeletons rattle, acid beasts spit, fallen ones run away if you kill their fellows. Additonally, they all act different; the various clans of goatmen are cowardly, and will run when attacked, however if one counts on the blood knights behaving the same way, one shall most likely have an untimely demise. The differences include a unique appearance, different hit points, slightly varying behaviors, and sometimes alternate weapons or attacks. Each of these variants also has its own Boss, or Light Source (so called because they emit light, like a candle or torch).

Both the solo and multi-player games have their own set of special quests that provide intermediate goals before finally tackling Diablo himself. Quests in the solo game, once complete, often reward the player with unique items that make the journey easier. There are over 30 different quests that the game will randomly choose from to put into the solo game, although any single game will have (at most) half of those. Quests in the multi-player game, though, are not as large a part of the game, and are designed for killing of boss creatures on certain levels.

Battle is the most important of Diablo, and is hence the most varied. One cannot use the same strategies for all situations. Combat is a very dynamic, fluid process, and varies wildly depending on the characters and monsters involved. Combat is accomplished completely through the mouse, with 4 macros selecting spells (the rest from the menu) a left click swings the equipped weapon while a right click will cast the selected spell. Weapon choice can also have an effect on combat, and not just due to damage range. Spells also "feel" different. The flash spell was designed to be used when surrounded, and fires extremely fast. The fireball, on the other hand takes a moment to cast, and is best used from a distance. Monsters also can be
resistant to certain spells, as well as certain weapons, and hence, one cannot master an ultimate spell to destroy all monsters, or use a super sword on them all either. Undead should be battled with blunt weapons, while demons seem to be most susceptible to a sharp blade.

Story of Diablo
The kingdom of Khandaras has fallen into chaos. An unknown force of evil has swept across the land, plunging it into civil war and terrorizing the populace. A mad king, his missing son, and a mysterious Archbishop are all pieces to the puzzle that faces you. You have journeyed to the source of the evil, the town of Tristram, now inhabited by only a handful of survivors. The cathedral there is built over the ruins of an ancient monastery, and now eerie lights and sounds are heard echoing through its abandoned halls. Perhaps the answer lies within the remains of a forgotten past.
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