Diablo and Hellfire Menu
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 Diablo Introduction
 Hellfire Introduction

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 Hellfire Dungeon

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 Hellfire Oils and Runes

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 Hellfire Prefixes
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 Hellfire Shrines and Pools

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Hellfire Items
 Unique Body Armors
 Unique Helmets
 Unique Shields
 Unique Axes
 Unique Bows
 Unique Maces and Clubs
 Unique Staves
 Unique Swords

 Diablo 3
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| Diablo Introduction | Hellfire Introduction |


Hellfire is the first official Diablo add-on. It is based on the original Diablo code and offers two new dungeons, a new character class, new weapons, armor, spells, potions, monsters, quests, and a number of improvements to the standard Diablo interface. Hellfire runs as an enhancement to the original Diablo, and not as a standalone "mission pack." You'll need the Diablo CD to run the new levels, and it enhances single-player mode only.
There is talk of a future multiplayer patch, and although multiplayer hack programs exist, officially this is a single player game only.

Hellfire improves the existing Diablo levels, while also adding original areas and items. Players can now select the difficulty level for single-player games. In nightmare mode, the creatures gain increased armor class and resistance, as well as three times their normal health plus another 100. Rewards are also increased; you gain 10 times the experience you would normally gain and 10 times the gold. In Hell mode, the creatures are further strengthened, and their health is double that in Nightmare; but likewise, the rewards are doubled. Characters have the choice to zip around town at double speed using the 'jog' setting, or can keep the slower 'walk' pace. Griswold the Blacksmith will offer different items each time you visit, based on your level and the stock already in your inventory. New shrines have been added to the church and catacombs, and new spells are available to be learned. And, of course, there are new monsters to face.

On first impression the town may seem unchanged, but on investigation a new resident, Lester the Farmer, and two new structures are present. The first structure is a small dome down on the south side of the town below Farnham the Drunk. The second is a new grave in the churchyard. These will become the entrances to the two new sets of levels, the Festering Nest and the Demon Crypt.

Hellfire's quests revolve around a powerful demon known as Na-Krul. A creature who once served as Diablo's chief minion and strongest ally, Na-Krul and his cohorts were banished to the Nether Realms when he incited rebellion among Diablo's minions. Freed by an evil sorceror, Na-Krul has set up command in the ancient Demon Crypts and has once again marshalled his plans to destroy Diablo and rule Hell for himself. Gathering together a small army of never-before-seen monsters, Na-Krul now poses a threat nearly as deadly as the mighty Diablo.

The Story of Hellfire
Not long ago, before the betrayal of Archbishop Lazarus and the freeing of Diablo, a Dark Mage was seen on the outskirts of Tristram. Many claimed that he often lurked near the cemetery at night. As this skulking figure did not appear to harm the graves, the townspeople left him alone. But then, one evening, a thin smoke came drifting from the soil, as from a smoldering fire. An orange glow from below lit up the tombstones, and someone thought that he saw the Dark Mage descend into the earth itself. The smoke dissipated, the glow faded, and the cemetery was still. Whispers of evil sorcery
and necromancy filled the tavern gossip for a while, but were soon forgotten as King Leoric grew madder and other troubles plagued the town.

Shortly before the Hero came and descended into the depths below the Monastery, the ground began smoldering again in the cemetery. A passing traveler told of spying a cloaked figure fleeing from the smoky site. Splattered with a thick, glowing substance, the Dark Mage ran to the river and crossed the bridge, where he collapsed. To the traveler's unbelieving eyes, the stained, glowing body of the mage seemed to dissolve and melt into
the earth, the soil greedily soaking up the remains.

Alarmed, some of the townspeople investigated the area by the river. To their dismay, they found an unclean, alien growth near the spot where the Dark Mage fell. A hard, dome-like shell sat in the center of the large atrocity, impenetrable and bizarre. Since a small meteorite had fallen and exploded at this same location years earlier, it was now a place not only to be avoided, but also to be feared. The people pitied the poor Farmer whose land was affected, and many were concerned for his sanity, as he had taken to talking to his cattle for hours.

Disturbed and filled with dread, the people of Tristram have lately had many tragedies befall them. Signs of evil and chaos are everywhere, and the odd events by the river and in the graveyard are only a few of the many horrors that they have to contemplate. It is their hope that the Hero can unravel these mysteries, as well as defeat the Lord of Terror, Diablo.