Diablo and Hellfire Menu
 News
 Contact
 Diablo Cheats
 Download
 Diablo Price Calculator
 Missing Items
Diablo 2 Topsites

Introduction
 Diablo Introduction
 Hellfire Introduction

Characters
 Characters
 Statistics
 Skills and Abilities
 Stats
 Experience
 Villagers
 Warrior
 Rogue
 Sorcerer
 Monk
 Bard
 Barbarian

Dungeon
 Dungeon Objects
 Diablo Dungeon
 Hellfire Dungeon

Potions and Elixirs
 Diablo Potions and Elixirs
 Hellfire Oils and Runes

Prefixes and Suffixes
 Diablo Prefixes
 Diablo Suffixes
 Hellfire Prefixes
 Hellfire Suffixes

Shrines and Pools
 Shrines and Pools
 Diablo Shrines and Pools
 Hellfire Shrines and Pools

Spells
 Spells
 Diablo Spells
 Hellfire Spells

Creatures
 Resistance and Imunity
 Diablo Creatures
 Diablo Monsters Tabels
 Hellfire Creatures
 Hellfire Monsters Tabels

Quests
 Diablo Quests
 Hellfire Quests

Standard Items
 Body Armors
 Helmets
 Shields
 Axes
 Bows
 Maces and Clubs
 Staves
 Swords

Diablo Items
 Jewelry
 Unique Body Armors
 Unique Helmets
 Unique Shields
 Unique Axes
 Unique Bows
 Unique Maces and Clubs
 Unique Staves
 Unique Swords

Hellfire Items
 Jewelry
 Unique Body Armors
 Unique Helmets
 Unique Shields
 Unique Axes
 Unique Bows
 Unique Maces and Clubs
 Unique Staves
 Unique Swords


Links
 Diablo 3
 Diablo 2
 WoW
 WoW Pre-Paid
 WoW CD-Key
 D2event Network
Content

| Spells | Diablo Spells | Hellfire Spells |

DIABLO SPELLS

NAME

BOOK PAGE

MAGIC REQ

EFFECT

BUY SCROLL

SELL SCROLL

BUY BOOK

SELL BOOK


Apocalypse
N/A 117 Flames jet out of the ground beneath each enemy, inflicting heavy fire damage. NO BOOK AVAILABLE. 2000 500 N/A N/A

Blood Boil
demo --- You must cast this when enemies are near you. When you do cast it, the enemies touching you explode! (Demo only) --- --- --- ---

Blood Ritual
demo --- Casting blood ritual takes from your health and gives it to your mana. (Demo only) --- --- --- ---

Blood Star
4 N/A This is what the Winged Witches toss at you. Each Blood Star hit does 1/3rd the caster's magic statistic in damage to the enemy. Costs health and mana to cast. N/A N/A 27500 6875

Bone Spirit
4 N/A A ghost flies from enemy to enemy and 1/3rd of their hit points in damage. Life and mana are used to cast; health is not recovered unless the spell strikes. N/A N/A 11500 2875

Chain Lightning
3 35 Targets all creatures around you and sends out multiple bolts, hitting friend or foe. The higher level you have of this spell the more bolts are cast. 750 87 11000 2750

Charged Bolt
1 N/A Multiple bolts of slow moving electricity float around the room in random directions, until they make contact with a foe or until the spell wears out. The higher the level of the spell, the more Charged Bolts are shot, and the more damage each Charged Bolt does. N/A N/A 1000 250

Doom Serpents
demo --- Two snakes burrow out of the ground next to you and slither over to the enemy. Only effective against living targets. (Demo only) --- --- --- ---

Elemental
3 N/A A fire elemental erupts from the ground and heads towards an enemy; exploding into a fireball on impact. The higher the level of the spell, the faster the Elemental, and the more damage done N/A N/A 10500 2625

Ethereal
demo --- Turns living things to solid. (Demo only) --- --- --- ---

Fireball
3 31 Similar to firebolt but with a much bigger ending. 300 75 8000 2000

Firebolt
1 N/A A burst of fire is shot, taking minimal mana and doing little damage. Does not do splash damage. The higher the level of the spell, the more damage done by the Firebolt. N/A N/A 1000 250

Firewall
2 17 Casting this spell will cause a wall of fire to erupt from the ground, burning those who are stupid enough to step in it. The higher the level of the spell, the longer the Fire Wall will burn, and the more damage the flames will do. 400 100 6000 250

Flame Wave
3 29 A mobile wall of fire sweeps across the floor in the direction you are facing, inflicting damage upon anything is its path. The higher the level of the spell, the greater the width of the Flame Wave, and the more damage each Wave does. 650 162 10000 250

Flash
2 21 A ring of energy, called Flash, is shot out from the player into the surrounding adjacent squares, giving enemies surrounding you a bit of a shock. The higher the level of the spell, the more damage the Flash does. 500 125 7500 1875

Golem
4 51 Creates a stone creature that kills living enemies. Golems are not indestructible and do die eventually. One golem will attack another golem; so don't cast this more than once per level. 1100 275 18000 4500

Guardian
3 47 A three headed dragon emerges from the ground, with each head firing Firebolts at surrounding enemies. The dragon cannot be hit, therefore casting Guardians in rooms full of enemies can earn you a few easy kills. The higher the level of the spell, the more damage the Firebolts do, and the longer the Guardian will remain. 950 237 14000 3500

Healing
1 None This spell will heal you, recovering some lost hit points. The higher the level of the spell, the more hit points you will recover with each use of the spell. For sorcerers, this spell has a significantly greater effect than healing potions. 50 12 1000 250

Heal Other
1 N/A This spell will heal the desired creature, friend or foe. The higher the level of the spell, the more hit points the creature will recover. N/A N/A 1000 250

Holy Bolt
1 N/A Casting fires a ball of holy magic, so only the undead will be harmed from impact. Therefore you can not hit your fellow human adventurers in multiplayer games, making co-op play less painful. Holy Bolt will fly straight through creatures that aren't undead. The higher the level of the spell, the more damage the Holy Bolt will do. N/A N/A 1000 250

Identify
skill none Identify will reveal all characteristics of an enchanted or special item, much like how Cain will identify items for you in town. NO BOOK AVAILABLE
In Hellfire, this is the skill for the Bard.
100 25 N/A N/A

Inferno
1 19 This spell streams a jet of fire in front of the caster, burning all those who make contact. Does cause splash damage. The higher the level of the spell, the more damage the Inferno fire will do. 100 25 2000 500

Infravision
N/A 23 Infravision will show all enemies on the screen highlighted in red, even if the enemy is beyond the usual range of sight, which includes on the other side of walls. NO BOOK AVAILABLE 600 150 N/A N/A

Invisibility
demo --- Turns the caster invisible for a short time. (Demo only) --- --- --- ---

Lightning
2 None A concentrated bolt of lightning will be shot at the desired target when cast; will hit target after target until it runs into a wall. The higher the level of the spell, the more damage done by the Lightning. 150 37 3000 750

Mana Shield
3 None A Mana Shield will be cast upon the player. In effect, all damage done to the player will be absorbed by the shield, using mana per hit. A gold ball will float over your head indicating that the spell is active. The higher the level of the spell, the more effective the shield is, and thus the less damage the caster will take. 1200 300 16000 4000

Nova
N/A 57 A circular blast of energy will be shot from the player and expand outward, inflicting all creatures surrounding the player, friend or foe. NO BOOK AVAILABLE
Book available in Hellfire.
1300 325 N/A N/A

Phasing
3 25 A Phase will teleport the player a short distance ahead in the direction you are facing. It uses little mana, and can be useful when surrounded by a group of enemies. 200 50 3000 875

Repair
skill None Warriors have a special skill which allows them to repair weapons in the field. Use this lightly since it decreases the durability of items. N/A N/A N/A N/A

Resurrect
N/A None If a character is killed, and his body remains (provided he does not restart in town) a Resurrect spell can be cast, bringing him back to life with one hit point and one mana count. NO BOOK AVAILABLE 250 62 N/A N/A
Sentinel demo --- When you cast it, an eyeball appears next to you and shoots out firebolts at any surrounding enemies. The nice thing about this spell is you can open a door, take two steps in, cast it, and then run out the door again and close it behind you. (Demo only.) --- --- --- ---

Staff Recharge
skill None Sorcerers have a special skill that allows them to recharge magic staffs. Just as with the warrior you should use this skill rarely as the number of charges available in the staff decreases with each field recharge. N/A N/A N/A N/A

Stone Curse
2 33 An effective spell which will turn the desired target to stone for a short period of time; no creature has resistance to this spell. During this time he can't move or attack, making him easy prey. A lower level spell of Stone Curse will not be effective as a high level, requiring multiple castings upon the target until it becomes 'stoned'. The higher the level of the spell, the longer the target will remain in stone, and the more effective the Stone Curse will be. 800 200 12000 3000

Telekinesis
2 33 Allows distant objects to be 'triggered'. With this spell, doors and chests can be opened from afar, as can the picking up of items, the pushing of levers, the pushing of enemies, and many other possibilities. N/A N/A 2500 625

Teleport
4 81 Transports the caster to any destination clicked onscreen. Ignores doors, gates, walls, and any other obstruction between you and the target. 3000 750 20000 5000

Town Portal
2 None A handy spell which will save you minutes of load time and backtracking. Casting this spell will open up a blue portal, which will take you directly to town (instead of having to ascend through the levels to find a passage to town). Once you return from town through the blue portal, it disappears. 200 50 3000 750

Trap Disarm
skill None A special skill for the rogue this allows you to disarm traps on chests or doors. N/A N/A N/A N/A

Ads