NAME
|
BOOK PAGE
|
MAGIC REQ
|
EFFECT
|
BUY SCROLL
|
SELL SCROLL
|
BUY BOOK
|
SELL BOOK
|

Apocalypse |
N/A |
117 |
Flames jet out of the ground beneath each enemy,
inflicting heavy fire damage. NO BOOK AVAILABLE. |
2000 |
500 |
N/A |
N/A |

Blood Boil |
demo |
--- |
You must cast this when enemies are near you. When you do
cast it, the enemies touching you explode! (Demo only) |
--- |
--- |
--- |
--- |

Blood Ritual |
demo |
--- |
Casting blood ritual takes from your health and gives it
to your mana. (Demo only) |
--- |
--- |
--- |
--- |

Blood Star |
4 |
N/A |
This is what the Winged Witches toss at you. Each Blood
Star hit does 1/3rd the caster's magic statistic in damage to the enemy.
Costs health and mana to cast. |
N/A |
N/A |
27500 |
6875 |

Bone Spirit |
4 |
N/A |
A ghost flies from enemy to enemy and 1/3rd of their hit
points in damage. Life and mana are used to cast; health is not recovered
unless the spell strikes. |
N/A |
N/A |
11500 |
2875 |

Chain Lightning |
3 |
35 |
Targets all creatures around you and sends out multiple
bolts, hitting friend or foe. The higher level you have of this spell the
more bolts are cast. |
750 |
87 |
11000 |
2750 |

Charged Bolt |
1 |
N/A |
Multiple bolts of slow moving electricity float around
the room in random directions, until they make contact with a foe or until
the spell wears out. The higher the level of the spell, the more Charged
Bolts are shot, and the more damage each Charged Bolt does. |
N/A |
N/A |
1000 |
250 |

Doom Serpents |
demo |
--- |
Two snakes burrow out of the ground next to you and
slither over to the enemy. Only effective against living targets. (Demo only)
|
--- |
--- |
--- |
--- |

Elemental |
3 |
N/A |
A fire elemental erupts from the ground and heads towards
an enemy; exploding into a fireball on impact. The higher the level of the
spell, the faster the Elemental, and the more damage done |
N/A |
N/A |
10500 |
2625 |

Ethereal |
demo |
--- |
Turns living things to solid. (Demo only) |
--- |
--- |
--- |
--- |

Fireball |
3 |
31 |
Similar to firebolt but with a much bigger ending. |
300 |
75 |
8000 |
2000 |

Firebolt |
1 |
N/A |
A burst of fire is shot, taking minimal mana and doing
little damage. Does not do splash damage. The higher the level of the spell,
the more damage done by the Firebolt. |
N/A |
N/A |
1000 |
250 |

Firewall |
2 |
17 |
Casting this spell will cause a wall of fire to erupt
from the ground, burning those who are stupid enough to step in it. The
higher the level of the spell, the longer the Fire Wall will burn, and the
more damage the flames will do. |
400 |
100 |
6000 |
250 |

Flame Wave |
3 |
29 |
A mobile wall of fire sweeps across the floor in the
direction you are facing, inflicting damage upon anything is its path. The
higher the level of the spell, the greater the width of the Flame Wave, and
the more damage each Wave does. |
650 |
162 |
10000 |
250 |

Flash |
2 |
21 |
A ring of energy, called Flash, is shot out from the
player into the surrounding adjacent squares, giving enemies surrounding you
a bit of a shock. The higher the level of the spell, the more damage the
Flash does. |
500 |
125 |
7500 |
1875 |

Golem |
4 |
51 |
Creates a stone creature that kills living enemies.
Golems are not indestructible and do die eventually. One golem will attack
another golem; so don't cast this more than once per level. |
1100 |
275 |
18000 |
4500 |

Guardian |
3 |
47 |
A three headed dragon emerges from the ground, with each
head firing Firebolts at surrounding enemies. The dragon cannot be hit,
therefore casting Guardians in rooms full of enemies can earn you a few easy
kills. The higher the level of the spell, the more damage the Firebolts do,
and the longer the Guardian will remain. |
950 |
237 |
14000 |
3500 |

Healing |
1 |
None |
This spell will heal you, recovering some lost hit points.
The higher the level of the spell, the more hit points you will recover with
each use of the spell. For sorcerers, this spell has a significantly greater
effect than healing potions. |
50 |
12 |
1000 |
250 |

Heal Other |
1 |
N/A |
This spell will heal the desired creature, friend or foe.
The higher the level of the spell, the more hit points the creature will
recover. |
N/A |
N/A |
1000 |
250 |

Holy Bolt |
1 |
N/A |
Casting fires a ball of holy magic, so only the undead
will be harmed from impact. Therefore you can not hit your fellow human
adventurers in multiplayer games, making co-op play less painful. Holy Bolt
will fly straight through creatures that aren't undead. The higher the level
of the spell, the more damage the Holy Bolt will do. |
N/A |
N/A |
1000 |
250 |

Identify |
skill |
none |
Identify will reveal all characteristics of an enchanted
or special item, much like how Cain will identify items for you in town. NO
BOOK AVAILABLE
In Hellfire, this is the skill for the Bard. |
100 |
25 |
N/A |
N/A |

Inferno |
1 |
19 |
This spell streams a jet of fire in front of the caster,
burning all those who make contact. Does cause splash damage. The higher the
level of the spell, the more damage the Inferno fire will do. |
100 |
25 |
2000 |
500 |

Infravision |
N/A |
23 |
Infravision will show all enemies on the screen
highlighted in red, even if the enemy is beyond the usual range of sight,
which includes on the other side of walls. NO BOOK AVAILABLE |
600 |
150 |
N/A |
N/A |

Invisibility |
demo |
--- |
Turns the caster invisible for a short time. (Demo only)
|
--- |
--- |
--- |
--- |

Lightning |
2 |
None |
A concentrated bolt of lightning will be shot at the
desired target when cast; will hit target after target until it runs into a
wall. The higher the level of the spell, the more damage done by the
Lightning. |
150 |
37 |
3000 |
750 |

Mana Shield |
3 |
None |
A Mana Shield will be cast upon the player. In effect,
all damage done to the player will be absorbed by the shield, using mana per
hit. A gold ball will float over your head indicating that the spell is
active. The higher the level of the spell, the more effective the shield is,
and thus the less damage the caster will take. |
1200 |
300 |
16000 |
4000 |

Nova |
N/A |
57 |
A circular blast of energy will be shot from the player
and expand outward, inflicting all creatures surrounding the player, friend
or foe. NO BOOK AVAILABLE
Book available in Hellfire. |
1300 |
325 |
N/A |
N/A |

Phasing |
3 |
25 |
A Phase will teleport the player a short distance ahead
in the direction you are facing. It uses little mana, and can be useful when
surrounded by a group of enemies. |
200 |
50 |
3000 |
875 |

Repair |
skill |
None |
Warriors have a special skill which allows them to repair
weapons in the field. Use this lightly since it decreases the durability of
items. |
N/A |
N/A |
N/A |
N/A |

Resurrect |
N/A |
None |
If a character is killed, and his body remains (provided
he does not restart in town) a Resurrect spell can be cast, bringing him
back to life with one hit point and one mana count. NO BOOK AVAILABLE |
250 |
62 |
N/A |
N/A |
| Sentinel |
demo |
--- |
When you cast it, an eyeball appears next to you and
shoots out firebolts at any surrounding enemies. The nice thing about this
spell is you can open a door, take two steps in, cast it, and then run out
the door again and close it behind you. (Demo only.) |
--- |
--- |
--- |
--- |

Staff Recharge |
skill |
None |
Sorcerers have a special skill that allows them to
recharge magic staffs. Just as with the warrior you should use this skill
rarely as the number of charges available in the staff decreases with each
field recharge. |
N/A |
N/A |
N/A |
N/A |

Stone Curse |
2 |
33 |
An effective spell which will turn the desired target to
stone for a short period of time; no creature has resistance to this spell.
During this time he can't move or attack, making him easy prey. A lower
level spell of Stone Curse will not be effective as a high level, requiring
multiple castings upon the target until it becomes 'stoned'. The higher the
level of the spell, the longer the target will remain in stone, and the more
effective the Stone Curse will be. |
800 |
200 |
12000 |
3000 |

Telekinesis |
2 |
33 |
Allows distant objects to be 'triggered'. With this spell,
doors and chests can be opened from afar, as can the picking up of items,
the pushing of levers, the pushing of enemies, and many other possibilities.
|
N/A |
N/A |
2500 |
625 |

Teleport |
4 |
81 |
Transports the caster to any destination clicked onscreen.
Ignores doors, gates, walls, and any other obstruction between you and the
target. |
3000 |
750 |
20000 |
5000 |

Town Portal |
2 |
None |
A handy spell which will save you minutes of load time
and backtracking. Casting this spell will open up a blue portal, which will
take you directly to town (instead of having to ascend through the levels to
find a passage to town). Once you return from town through the blue portal,
it disappears. |
200 |
50 |
3000 |
750 |

Trap Disarm |
skill |
None |
A special skill for the rogue this allows you to disarm
traps on chests or doors. |
N/A |
N/A |
N/A |
N/A |